Together with the announcement of a new Virtua Fighter game at The Game Awards, Sega released a mini-interview with Yu Suzuki to commemorate the "30th anniversary" of the Virtua Fighter franchise. As part of this, a short video interview with Yu Suzuki was released.
(Technically, Virtua Fighter premiered in the arcades in 1993, with the December 1994 timing most closely tying in to its release on the Sega Saturn console in November 1994).
Within the interview, in which Suzuki recalls development of the original Virtua Fighter, Shenmue also gets a mention in relation to the background graphics:
"The backgrounds in particular are a variety of Asian themes, which I like. The detailed renditions were quite noteworthy to me. I faintly* feel some similarities with Shenmue".- Yu Suzuki (official subtitles)
*Note: Suzuki's words don't actually imply "faintly"; a closer translation would simply be: "I feel some similarities with Shenmue".
In a past interview with 4Gamer in 2017, Suzuki declared "Going forward, I'm aiming for graphics you can smell". And so we can take his comment about the background and scenery graphics seen for the new Virtua Fighter as high praise:
"They've grown more and more realistic, so much that you can almost smell them."
Suzuki praises the realistic background graphics (image grab from the new Virtua Fighter trailer) |
Suzuki is also impressed by the battles seen in the footage for the new Virtua Fighter game, especially its collision detection as seen by the following line. Note: this is a full translation of his words; the video subtitles are incomplete:
"[In particular,] when your punch lands on your opponent, there's a moment where the hit is absorbed by the flesh, and then the power is transmitted, sending them flying".
Achieving this level of detail into battles echoes something Yu-san mentioned he wanted to achieve himself (and demonstrated with a slow-motion punch to his own face!) during the Shenmue community interview by the Shenmue Dojo and Phantom River Stone earlier in the year.
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