Sunday, December 15, 2024

Yu Suzuki Mini-Interview: "Similarities with Shenmue" | 30th Anniversary of Virtua Fighter Video

Together with the announcement of a new Virtua Fighter game at The Game Awards, Sega released a mini-interview with Yu Suzuki to commemorate the "30th anniversary" of the Virtua Fighter franchise.  As part of this, a short video interview with Yu Suzuki was released.

(Technically, Virtua Fighter premiered in the arcades in 1993, with the December 1994 timing most closely tying in to its release on the Sega Saturn console in November 1994). 

Within the interview, in which Suzuki recalls development of the original Virtua Fighter, Shenmue also gets a mention in relation to the background graphics:

"The backgrounds in particular are a variety of Asian themes, which I like. The detailed renditions were quite noteworthy to me. I faintly* feel some similarities with Shenmue".
- Yu Suzuki (official subtitles)

*Note: Suzuki's words don't actually imply "faintly"; a closer translation would simply be: "I feel some similarities with Shenmue". 

In a past interview with 4Gamer in 2017, Suzuki declared "Going forward, I'm aiming for graphics you can smell". And so we can take his comment about the background and scenery graphics seen for the new Virtua Fighter as high praise:

"They've grown more and more realistic, so much that you can almost smell them."

Suzuki praises the realistic background graphics (image grab from the new Virtua Fighter trailer)

Suzuki is also impressed by the battles seen in the footage for the new Virtua Fighter game, especially its collision detection as seen by the following line. Note: this is a full translation of his words; the video subtitles are incomplete:

"[In particular,] when your punch lands on your opponent, there's a moment where the hit is absorbed by the flesh, and then the power is transmitted, sending them flying".

Achieving this level of detail into battles echoes something Yu-san mentioned he wanted to achieve himself (and demonstrated with a slow-motion punch to his own face!) during the Shenmue community interview by the Shenmue Dojo and Phantom River Stone earlier in the year. 


View the Video

A transcript of the interview subtitles follows below.


Video Transcript: Sega Mini-Interview with Yu Suzuki


Q: Now that Virtua Fighter is looking at its 30th anniversary, could you say a few words?

Yu Suzuki: Happy 30th anniversary! I'd like to thank everyone for these 30 years, building the Virtua Fighter brand into what it is now. When we developed the world's first full 3D fighting game, I can still remember working on it, and excitedly wondering how it would be received by the public.

Q: Could you share your feelings on Virtua Fighter?

Yu Suzuki: The Virtua Fighter characters back then were built out of what looked like cardboard boxes.
They didn’t look anywhere near human. Internally, we called them names like Robo 1 and Robo 2,  since they looked like robots. Virtua Fighter has evolved since then, and now the characters finally look human. Thinking about it fills me with emotions.

Q: Could you talk a little bit about your thoughts on the announcement of a new Virtua Fighter game?

Yu Suzuki: These are just my feelings after watching the footage, but the backgrounds in particular are a variety of Asian themes, which I like. The detailed renditions were quite noteworthy to me. I faintly feel some similarities with Shenmue.


They've grown more and more realistic, so much that you can almost smell them. That's how believable they look now. The part that leaves the biggest impression on me is the battling. Even just the demo looked really good. I get the feeling this one is going to be a big hit.

The main point of focus is the "collision detection". When your punch lands on your opponent, there's a moment where the hit is absorbed by the flesh, and then the power is transmitted, sending them flying.

It feels incredibly realistic, and I feel like the battle systems have gotten really close to what I've always envisioned.

Q: Could you say a few words about the future of the Virtua Fighter series?

Yu Suzuki: Now that I've heard that the RGG [Ryu Ga Gotoku] team is going to be working on Virtua Fighter, I'm very excited. I hope I can play it soon.

That's all from me!


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Saturday, December 14, 2024

Orphan Cat Plush & Other New Shenmue Merch from Limited Run Games

A range of new Shenmue merchandise has just been announced by Limited Run Games, which is available now for pre-order. The most innovative item has to be the "orphan cat" plush which comes with a cardboard box and a (plush) can of tuna!

The site notes that the artwork is subject to change, and that pre-orders close 12 January 2025.


Summary of pricing:

Trading Cards & Accessories:
  • Shenmue Trading Card Sleeves ($5.99)
  • Shenmue Trading Card Storage Box ($9.99)
  • Shenmue Trading Card Binder ($19.99)

Clothing:

  • Shenmue Snapback Hat ($31.99)
  • Shenmue Logo Shirt ($29.99 - $34.99)
  • Shenmue Pullover Hoodie ($54.99 - $59.99)
Various:

  • Shenmue Game Case Keychain ($9.99)
  • Shenmue Commemorative Coin ($9.99)
  • Shenmue Enamel Pin - Tomato Convenience Store ($14.99)
  • Shenmue Poster ($24.99)
  • Shenmue Orphan Cat Plush ($29.99)
  • Shenmue Skate Deck ($74.99)
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Friday, December 13, 2024

Steel Paws: Trailer & Images for Yu Suzuki's New Mobile Game

A new mobile game has just been announced from Yu Suzuki and YS Net! Steel Paws is billed as a "feel-good battle action" game for mobile devices. It was revealed by way of a premiere trailer at the recently-held The Game Awards and is set to launch exclusively on Netflix Games in 2025.

Steel Paws: a "Dynamic Action Adventure Game"


The description provided by Netflix for the trailer reads:
"Embark on a dynamic action adventure game as a girl alongside her Buddy Robots to conquer a mysterious Tower that reappears every century".

The Japanese trailer has a similar description, with some additional detail (translation):

 "A girl sets out on an adventure with her companion robots to conquer the mysterious tower that appears once every 100 years. Master abilities, upgrade your companion robot, and take on the enigmatic tower. Defeat enemies, earn rewards, and fight your way through a world beyond imagination!"

The Game Awards Premiere Trailer


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Tuesday, December 10, 2024

Yu Suzuki Special Interview (Biography) - Japanese Air Twister Booklet 2023

Following on from its original worldwide release via Apple Arcade for Apple devices in June 2022, Air Twister was subsequently released for consoles & PC in November of 2023.

Air Twister Special Edition (Japan)

One of the physical editions made available in Japan was a Special Edition that included a number of extras, including the soundtrack on double CD, a square card with Yu Suzuki's signature and a "Special Interview" booklet.

This 50+ page booklet (which can be seen near the bottom right in the image below) contains an extensive interview with Yu Suzuki, in which he talks about not just Air Twister but also his own background in the games industry - with one of the games discussed being Shenmue, of course!

Contents of the Air Twister Special Edition set (Japan)

With the set being for the Japan market, the Special Interview booklet was only in the Japanese language.

Air Twister Collector's Edition (Strictly Limited Games)

For the overseas market, the Air Twister Collector's Edition has been announced by Strictly Limited Games, and is to feature a Yu Suzuki Biography booklet with its own unique cover design.

Yu Suzuki Biography booklet cover (Air Twister Collector's Edition from Strictly Limited Games)

While its exact content has not yet been confirmed, presumably this contains a translation of the Japanese Special Interview booklet.
 
However, as of the release of this post, the Collector's Edition has not yet been released. Originally slated to be released in "Early 2024", at the time of this post in August 2024 it is yet to be seen, with the expected release date given on the official website now reading "2024 (exact date TBC)". A brief product status is provided, although this has remained unchanged since the start of the year:
Product Status - Update:
Production files have been approved by licensor and are now with Platform Owners. Once completed, files will be handed to production.

Interview Translation

To ease the pain of the wait for the Collector's Edition to appear and discover Yu Suzuki's thoughts and anecdotes, we have translated the Japanese interview into English - originally, the intention was to translate excerpts of interest, but we've ended up covering the full interview from the booklet!

Thanks to SkillJim for providing scans of the interview pages.

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Sunday, December 8, 2024

Poll Result: Patrons' Choice Topic for December 2024

Every month Phantom River Stone holds a poll among our patrons to choose a topic for the blog in the coming month. After tallying the votes (including accumulated votes from previous months), the winning topic that has been voted this time is:

"The Hazuki Residence: Examining details of a traditional Japanese house"

The Hazuki residence: situated at the top of a hill above the residential area, Ryo's childhood home represents a warm, safe haven populated with familiar faces and childhood memories - until that fateful day of the jarring invasion by Lan Di and his black suits.

Part of this reassuring atmosphere arises from the solid construction of the house itself, as described in the official profile (which can be read on the Suka Pass app):

"The house was built in an old traditional style from sturdy Japanese cypress and cedar more than 100 years ago, but its durability is such that no repairs have yet been needed to its roof or tiles, and it conceals within it the construction techniques of the good old days."


From the profiles we also learn that the residence was once part of a temple complex, with the dojo having been converted from the temple's main hall:
"The house was formerly a discontinued temple belonging to the chief priest, and has been built in a traditional, formal style. The grand entrance gate is a remnant of its time as a temple. The rooms inside the house were also at first divided only by Japanese-style sliding doors and screens, but currently a number of the rooms have been renovated to have doors fitted.

During the time of Iwao's ancestors, counting back four generations, the main hall underwent alterations and started to be used as a dojo, with the permission of the chief priest".

In this post, our focus will be on exploring features of interest in and around the house itself - both traditional and "modern" items from 1980's Japan. For example, details such as the floor hatch that can be seen in the kitchen, items of furniture, and some of the many smaller objects that add atmosphere but do not serve as part of the gameplay.

Coming soon to the blog!


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Saturday, December 7, 2024

Fill Out the "Shenmue III Prospective Survey" from ININ Games!


Hot on the heels of ININ Games's announcement of taking over the reins of Shenmue III publishing rights, they have set up a survey for feedback from the community. Their message on X reads:

"Hey folks!

We have prepared a quick survey with a couple questions on Shenmue III. Please consider filling it out if you're a fan of Ryo's antics or just familiar with the game. Your feedback will be invaluable to us, as always!"

The survey page itself starts with a brief note acknowledging fans' anticipation for news on their plans:

"Happy birthday, Shenmue!

The 25th anniversary of Shenmue's release in Japan is coming soon, while the 5th anniversary of Shenmue III's release was just celebrated last month. What fantastic milestones for this legendary saga!

We know you’re eagerly awaiting a statement from us, and we deeply appreciate your patience. Our collaboration with YS NET has been very fruitful, but we are carefully reviewing all details. This process takes time, and we thank you for your understanding."


The Survey Questions:

These are the questions for which feedback is being sought:

1. On which platform would you like to see Shenmue III?

  • Apple Mac
  • Xbox Series X|S
  • Nintendo Switch
  • PlayStation 5

2. What graphics and performance improvements would you like to see for Shenmue III?

3. What's your favourite moment in the whole Shenmue series?


Comment:

It is very encouraging to see another indication of how much the new publisher cares about the franchise, to the extent of reaching out to gather feedback directly from fans. This bodes well for the future of the series.

Regarding the questions themselves, which are focused on Shenmue III as expected, they hint at what the new plans for the game may include.

Publishing ports to other platforms is something that fits in with their promise from their press announcement to ensure its "accessibility to even more fans around the world".

Graphics and performance improvements suggest that they may be planning to work together with YS Net to address issues and better the experience for players. This might include things like increasing draw distance, removal of the "no running" loading areas or even updates to title screens or menus - let them know!

It is also good to see the inclusion of the question about your favorite moment in the whole series, showing that they are gathering feedback about what makes the Shenmue franchise special. Hopefully this will feed into further plans in the future, and may even find their way back to Yu Suzuki himself. 

I encourage all Shenmue fans to fill out the survey if you haven't already - it only takes a minute to complete!


Survey Link:

Head here to fill out the survey!!




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Thursday, December 5, 2024

Must Be Seen to be Believed: Dreams of Saturn 2.0 "First Look" Trailer & Mini Games Trailer

Update: the release date is now scheduled for December 21, 2024

George Kitchen has released a "First Look" trailer for Dreams of Saturn 2.0, a major update and expansion for his initial version of his game from last Christmas which made waves across the community, and it looks jaw-droppingly stunning!

It adds a ton of content, in particular a whole new harbor location which was not present in the original, and allows the whole game to be played with a third-person view of Ryo.

Watch the amazing trailer below:


There is so much packed into just this short trailer! Just a few of the many humorous touches and carefully-choreographed scenes to be seen in this extravaganza of brand-new content:
  • A tiny new hero? Ryo's cockroach takes part in the adventure.
  • Even from this brief preview, the beautifully-rendered sets and landscapes look incredible: from the sky, object lighting and shadows through the detailed individual character animations and facial expressions.
  • Ryo is now rendered in third person, bringing it even closer to the feel of the original game.
  • A brand new "ride to the harbor" mini-game has been implemented
  • In one QTE interaction the player controls Guizhang.
  • Ryo traverses areas that were not accessible in the first Shenmue game, running across the rooftop of buildings and even ascending the structure of the gantry crane to operate it.
  • An impressive missile launch from a submarine?!
  • Does Santa Maeno save the day?
  • A homage to Streets of Rage 2
  • A sequence featuring Segata Sanshiro.
According to creator George Kitchen, DOS 2 consists of two separate stories (the original story and the new one). Both will be accessible from the main menu.

The release date is planned for 19th December, 2024.

Update: the release date will now be 21st December.

It is hard to believe this is a fan-made game, let alone one created by a single person. What a treat this promises to be!

Screenshots:






Interview with Sega Lounge




15 December Update : Shenmue Dreams of Saturn 2.0 Mini Games Trailer




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Wednesday, December 4, 2024

The Shenmue III Publishing Torch Has Passed to ININ Games | Community Video Selection

Although several days have passed since the announcement caused a flurry of excitement in the Shenmue community, we could not let it go unmentioned on the blog any longer: with the blessing of YS Net, ININ Games has assumed publishing rights for Shenmue III!


The YS Net Press Release

It all started with a rather inconspicuous news entry added on 19 November 2024 to the YS Net official site, simply titled "Notice Regarding Shenmue III Publishing Change". This linked to a press release  document that announced the immediate transfer of publishing for Shenmue III to ININ Games, stating:

"Following the previous collaboration on Air Twister, this will deepen the relationship between ININ Games and YS NET. Known for their commitment to celebrating beloved titles, ININ Games is excited to shepherd Shenmue III into its next phase.

This collaboration marks the beginning of a new chapter for Shenmue III, with ININ Games working closely alongside YS NET to honor the series' legacy while ensuring its accessibility to even more fans around the world".

 

The ININ Games Press Release

A couple of days later, an online article by Gematsu quoted a press release from ININ Games. After noting the significance of the transfer date coinciding with the 25th anniversary of the Shenmue series and the fifth anniversary of Shenmue III, the release continued:

"We at ININ Games are honored to carry the Shenmue torch forward during such a significant moment in the series’ history. As we reflect on two decades of innovation and passion, we remain dedicated to preserving and sharing the journey of Ryo Hazuki with both long-time fans and newcomers".

 (Note, there had been some initial confusion about whether the rights were for the complete franchise, but it was later clarified to be just Shenmue III).

The timing, on the 5th anniversary of Shenmue III, suggests that the previous publisher, Deep Silver, had publishing rights for a period of five years from its release. In addition, the mention of ensuring "accessibility to even more fans" suggests that the exclusivity to Sony's PlayStation platform has now also ended.

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Friday, November 29, 2024

"FighterMania!" Signed Art Prints by Eric Kelso at Half Price for Black Friday

Special-price signed prints from Eric Kelso!

Voice actor Eric Kelso is well-known in the Shenmue community for having provided the iconic voices of Masayuki Fukuhara, Guizhang Chen and Wuying Ren in the first two Shenmue games (English voicing). He has also been a long-standing supporter of the Shenmue community and franchise in general, contributing to voice mod projects and even featuring in Issue 1 of Shenmue World magazine!

Eric had been wanting to create a way for fans to obtain genuine signed items directly, to avoid the need to run the gauntlet of online marketplace websites and potentially paying exorbitant prices for signed items of unknown origin. So he recently announced a new project to make available a series of 9 limited-edition art illustrated prints by artist Thomas Duncan that capture several of his famous fighting characters.

Each of these character prints comes signed by Eric, and furthermore each is personally addressed with a special message of your choice! Also available in an A4 size print of Eric with images of his characters.

Preview of the Shenmue characters:


Each high-quality print is enclosed in a transparent hard-shell case, and sent in a bubble envelope to ensure they are delivered in pristine form. The character cards are postcard size and look great displaying together in a frame, as Eric demonstrates in his video introducing them:


For Black Friday, Eric is offering a single limited-edition signed character card, or the A4 card, for just $40. Or, go all out and get the full set of characters for $240, which comes with the A4 print for free! International shipping is free on all orders.

This is a fantastic chance to add to your collection with a personalized, signed print from Eric Kelso. 

To Order:

Head over to Eric's website for the simple ordering process.

A4 print design featuring Eric himself!

Unboxing Video by SkillJim

Check out SkillJim's overview and unboxing of the full set of prints!





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Saturday, November 16, 2024

Poll Result: Patrons' Choice Topic for November 2024

Every month Phantom River Stone holds a poll among our patrons to choose a topic for the blog in the coming month. After tallying the votes (including accumulated votes from previous months), the winning topic that has been voted this time is:

"Project Berkley Bonus Disc: Dengeki Dreamcast Magazine (January 2000)"

January 2000 Dengeki Dreamcast Magazine cover

Japan's Dengeki Dreamcast magazine contained a huge 50-page Shenmue feature in its January 28 edition. Within this feature was a reflection on the intriguing Project Berkley bonus disc that had been released a year prior, that even today can be considered to hold an abundance of hints and glimpses as to how Shenmue's plot might once have been (and even could still be) going to unfold. 

Why "Project Berkley"?

In the late 1990s, SEGA's AM2 division, led by Yu Suzuki, embarked on an ambitious venture known internally as Project Guppy. Initially conceived with the title of Virtua Fighter RPG for the SEGA Saturn, the project subsequently transitioned to the SEGA Dreamcast and was renamed Shenmue, with the associated code name changing to Project Berkley. Code names were used to maintain confidentiality during development, adding an aura of mystery to the undertaking.

At his GDC 2014 post-mortem talk, Yu Suzuki reveals how the code name changed during development together with the game's title.

In recent years, Yu Suzuki has revealed the inspiration for the name "Project Berkley":

Q: At the beginning the game was given the codename “Project Berkley”, is there any special meaning behind this name?

YS: It’s actually like this [laughs]: because we realized at the start that this would be a completely different game to anything else on the market at the time, and its scale was unprecedented, we wanted to keep the project very confidential. Because of this we wanted to give it a very cool sounding name, like something from a spy movie. In Japan there’s this phrase bakkureru (ばっくれる) meaning to “pretend not to know” or “feign ignorance”, and by coincidence that there is a place in America with a similar sounding name, so we chose this “Project Berkley” codename.

A special feature of approximately 30 minutes, with the same name of Project Berkley, was included with the Japanese version of Virtua Fighter 3tb, released on Dreamcast in November 1998. Containing  a CGI trailer, an extended interview with Yu Suzuki and various concept art, it provided gamers with an early glimpse into the project's innovative vision, highlighting its potential to revolutionize gaming.

The Virtua Fighter 3tb release included a bonus disc
The bonus disc: "Project Berkley"

Summary of "Project Berkley" Disc Contents


CGI Movie

The feature starts with a CGI movie that lasts a few minutes, showing clips of characters and scenes  - some recognizable today as events from the first few games, and others not - accompanied by an orchestral score that includes the Shenmue theme. The movie finishes with a title of "Shenmue" in Japanese against a mirror design.

A scene from the CGI movie

Introduction and Vision

Yu Suzuki discusses the balance between advanced technology and game sense, which defines his creative style. He emphasizes providing players with a sense of freedom and realism, contrasting with the exaggerated mechanics of other games at the time (e.g., exploding vehicles upon collision).

Development Inspiration

Suzuki's early arcade game concepts explored realistic simulations, such as dogfights in fighter planes and immersive driving experiences (inspired by the movie Cannonball Run and Ferrari road trips). These ideas prioritized enjoyment over strict realism.

The transition to more narrative-driven games came from Suzuki's desire to create a title where story and characters take precedence over overly challenging mechanics.

Breaking Genre Norms

Suzuki was inspired by RPGs like Wizardry and Ultima but wanted to evolve the genre into something more accessible and universally appealing. He coined the term "FREE" (Full Reactive Eyes Entertainment) to describe Shenmue, focusing on interactivity and freedom within a believable world.

The game aimed to bridge cultural and linguistic barriers with universal themes like love, courage, family, and friendship.

Character and World Design

Extensive care was taken in designing characters, starting with rough sketches and evolving through clay and plaster models to achieve lifelike realism.

The game world was designed to be expansive, historically deep, and rich with diverse characters. Around 500 unique 3D models were planned for NPCs alone.

Concept art featured in the Project Berkley movie

Music-Driven Creativity

Suzuki introduced an innovative development process where the game's music was created first to inspire scenario writers and designers. This approach ensured a cohesive emotional tone throughout the project.

Philosophy and Legacy

The interview clearly conveys Suzuki’s ambition to create a game that goes beyond entertainment, embedding meaningful messages and immersive storytelling.

He envisioned Shenmue as a medium to connect people globally, emphasizing the value of friendship and shared human experiences.

The end of the Project Berkley documentary

Dengeki Dreamcast Magazine Article


We will be translating an article in the Dengeki Dreamcast magazine that highlighted several pieces of concept art and CGI scenes that had featured on the Project Berkley disc and speculated about what might be to come in the story. This should make for interesting reading as it was written just after the release of the first game. Have any of these questions yet been answered? 

Magazine page images kindly provided by SkillJim.

Coming soon to the blog!

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Monday, October 28, 2024

[Final Part] Shenmue Anecdotes from Composer Osamu Murata

This is the third and final part in our series of anecdotes from Shenmue composer Osamu Murata. For previous parts, see Part One and Part Two

Osamu Murata (profile photo from Twitter / X)


Shenmue III


Jun 16, 2015: S3 Festival Begins

スタジオから帰宅!と思ったらお金集まってる!S3祭りはまだまだ続く!お祭りなので、初出しシェンムーお宝。「巌の手紙」に藤岡さんのサイン。1999だって。すげー生きてきたなー、自分。

Translation:  

"Home from the studio! And found out money is being raised! The S3 festival continues! Since it's a festival, here's a Shenmue treasure for the first time. A 'Iwao's letter' signed by Mr. Fujioka. It's from 1999. What an amazing life I've lived!"

Unfortunately, the image associated with this 2015 tweet is no longer available but we can imagine a physical reproduction of the in-game letter left for Ryo by his father. Murata's letter was even signed by the actor for the character of Iwao Hazuki in the Japanese version, Hiroshi Fujioka.

The letter left for Ryo by Iwao Hazuki in Shenmue.
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Tuesday, October 8, 2024

Poll Result: Patrons' Choice Topic for October 2024

Every month Phantom River Stone holds a poll among our patrons to choose a topic for the blog in the coming month. After tallying the votes (including accumulated votes from previous months), the winning topic that has been voted this time is:

"Character profile comparison: Shiro the dog English vs Japanese versions differ!"

The original Shenmue Passport provided detailed character profile descriptions for every character in the first game. These profiles (or abbreviated versions) were also published in various strategy guides and magazine features at the time. Until now it had been widely assumed that these profiles were identical between Japanese and English versions, but recently an exception has been discovered.

In the English profile for the white dog, whose name is given as Shiro, we are told that she is to be found wandering around the streets of the residential area of Dobuita.

Bio for the white dog (screenshot from the Suka Pass app)

However this profile raises a couple of small but puzzling points. One is that the background graphic for the dog in the Shenmue Passport shows New Yokosuka Harbor, despite her location being described as Dobuita. The second is that, in the game itself, this white dog can indeed be found wandering around the docks at the harbor.

Some light can be shed on this by inspecting the equivalent profile description for the Japanese version - it is in fact completely different from the English description, and gives Shiro's home as being at the harbor in Amihama.

In this post we will be translating the information presented in Shiro's Japanese profile, for comparison with the English version.

Coming soon to the blog!




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Saturday, October 5, 2024

[Part Eleven] The Secret of Miao Village: Working Cut Scene & Team Battle Event Discovered!

It is time to add to our Miao Village series with the announcement of an exciting discovery of a working section of cut game play, making this the first time we have ever experienced Miao Village cut content in a playable form!

This incredible finding was discovered by Brian Park, who runs the Shenmue Park account on X/Twitter, after intense efforts. On a recent Shenmue Dojo stream, Brian commented that he had "checked through thousands of entry points" (referring to the debug menu available on certain prototypes of the game) over the last few months before finding it.

The part of the story relates to Ryo's meeting with Zhang regarding the whereabouts of Yuanda Zhu, and Brian has made a video that captures everything. Not only does it contain a brand-new cut scene and QTE event, but (depending on the outcome of the event) it can even develop into a team battle with Ryo and Zhang taking on a gang of thugs!

The dialogue in the ending cut scene matches exactly with the Zhang meeting subtitle text for the Miao Village storyline that we examined previously. However we now see additional interactions between the two prior to this discussion - and it also reveals that their meeting place was not the Dou Jiang Diner, as had been assumed, but Lotus Park in South Carmain Quarter.


Video

Watch the incredible footage of the full cut scene from the Game Jam prototype, from Brian Park, which includes the QTE success & fail scenarios as well as other variations of the scene found on Disc 2 and in the unreleased US Shenmue prototype:



You'll note that the voices are not those of the official voice actors for the release. Due to the scene being still under development at this point, stand-in voices were used (for example, those of staff or developers) as placeholders until the scenes were finalized.

Credit for screen shots in this post to Brian Park (taken from his video).


Cut Scene, QTE and Team Battle: Synopsis & Dialogue Translation

Here is a synopsis of the interactions that occur in this extended cut scene, which also includes a QTE interaction and - depending on whether you succeed or fail at this - a team battle together with Zhang against the loan sharks!

Ryo enters Lotus Park, which appears to be empty, and looks around as if searching for someone.

A few seconds later, a man in a brown suit walks out from behind a tree, and bows. It is Zhang.

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Tuesday, September 24, 2024

[Part Two] Shenmue Anecdotes from Composer Osamu Murata

Welcome to the second part in our series of anecdotes from Shenmue composer Osamu Murata, continuing on from Part One, giving us fascinating insights into his experience. 

Osamu Murata (profile photo from Twitter / X)

Sound Effects in Shenmue


Jan 22, 2024: How Shenmue's Sound Effects Were Crafted

The sound effects in Shenmue are subtle but contribute immensely to the atmosphere of the gameplay. Murata explains that most of these sound effects were created internally by the team, simulating real-world sounds with a large amount of custom data.

シェンムーの効果音はほとんど全てを内作で作っていた。しかも関わっていたサウンドクリエイターは皆効果音制作を体験していたと思う。実際フォーリーとか、ない音はみんなであーでもないこーでもないと作ってた。世の中の音をシミュレーションしたのがシェンムーだからね。そのデータは膨大。

Translation:   

"Most of the sound effects for Shenmue were created in-house. I believe that all the sound creators involved in the project experienced making sound effects. We actually made Foley effects* and sounds that didn't exist, by experimenting together to get them right. Shenmue simulates the sounds of the world, so it needed a vast amount of data".

*Foley effects: custom sound effects created to match specific actions in a film, video, or game, like footsteps, rustling clothes, or clinking objects.


Jan 22, 2024: Adapting Sound to Player Movement in Shenmue

Murata points out the dynamic sound system in Shenmue that allows sound effects to change based on player movement.

Unityでいうところの3Dサウンド的なシステムはもちろんドリキャスでも動いていたのだけど、音の変化として面白いのは噴水の音とハトの音。アバディーンにいるハトを追いかけると様々に音が変化する。オブジェクトに近づくと音が変化する、もしくはし続けるというシステムはゲームならでわだね。

Translation:   

"Dreamcast of course ran a 3D sound system, like the one present in Unity*. What's interesting about the changes in sound are the sounds of fountains and pigeons. When you chase pigeons in Aberdeen, the sounds change in various ways. The system where the sound changes, or continues to change, as you move closer to an object, is something that's unique to games".

*Unity, along with Unreal Engine, is one of the most popular software development platforms used to create 2D and 3D games and simulations.

Three-dimensional sound is employed effectively with the pigeons in Aberdeen 
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Thursday, September 19, 2024

[Part One] Shenmue Anecdotes from Composer Osamu Murata

The Musical Genius of Osamu Murata

The musical talents of Osamu Murata have left an indelible mark on the Shenmue series, captivating players around the world with his unforgettable compositions.

Osamu Murata (profile photo from Twitter / X)

Fresh out of university, Murata joined the AM2 Sound Section at SEGA in 1997 and quickly immersed himself in a number of arcade projects - more than 10 titles during his time there, including classics like F355 Challenge and Virtua Cop 3.

Murata's exceptional talent as a composer led him to create an estimated 800-1000 songs for the Shenmue project, pouring his heart and soul into crafting the atmospheric pieces that enrich the Shenmue experience. His dedication to his craft was so intense that he once blacked out at the piano during a grueling composing session (as he shared in an interview with Shenmue World magazine, Issue 2).

When Murata first joined the Shenmue project, he was also responsible for recording voice lines for many actors and is officially credited as Voice Recording Chief for US Shenmue.

Among his many compositions are such standouts as Nozomi's Theme, Xiuying's Theme, and Yokosuka Blues (Goro's Theme) which became instant classics, each adding depth and emotion to the Shenmue universe. Additionally, some of his compositions, from the vast pool of unused music from the original project, were selected for inclusion in the latest chapter, Shenmue 3.

In today's post, we share a selection of Murata's tweets from recent years, where he recounts anecdotes and memories from his time working on the Shenmue project as one of the music composers. These tweets offer an insightful look into the creative process behind one of gaming's most beloved series, directly from the perspective of one of the individuals who contributed to its music.

Let's dive into Murata's firsthand experiences and reflections below!

Note: Additional images and videos accompany some of the tweets for additional context.

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Tuesday, September 3, 2024

Poll Result: Patrons' Choice Topic for September 2024

Every month Phantom River Stone holds a poll among our patrons to choose a topic for the blog in the coming month. After tallying the votes (including accumulated votes from previous months), the winning topic that has been voted this time is:

"1999 Interview with Yu Suzuki and Kenji Eno (Famitsu)"

In the October 1999 edition of Famitsu magazine, an extensive interview was published with two great figures in the games development industry: Yu Suzuki (SEGA) and Kenji Eno (Warp Inc.), about their much-awaited upcoming titles that would see release in Japan a few months later in December of that same year.

Yu Suzuki and Kenji Eno

The interview has the following introduction, suggesting a mix of anticipation and frustration from gamers at the time:
Shenmue and D2: two titles that have been included in the Dreamcast's lineup since the console's announcement. However, these two games have continued to be delayed, much to the disappointment of many. While some devoted fans have patiently waited, the number of fans growing frustrated has also risen.

These two epic titles have finally begun to reveal their full scope. The timeline for their release has almost solidified. The more you see and learn about these games, the more you realize that they are not the kind of projects that could be completed in just a year or so. Both of these games possess the characteristic of moving movie-level realistic CG in real-time, interactively. For example, ten years from now, those who attempt to write the history of games as interactive entertainment will surely recognize that these two titles have irreversibly changed the quality and quantity of games as interactive entertainment.

Should we not humbly appreciate the fact that we are witnessing this moment in history?
 

We will be translating this extensive 6-page interview, from scans kindly provided by SkillJim.

Coming soon to the blog!


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Saturday, August 17, 2024

The Manga 'Kenji' and Shenmue: Insights From a Virtua Fighter Developer | Part 4 (Final)


This is the last part of our 4-part series comparing the 1980s' manga "Kenji" and Shenmue. In this post, we'll translate an interview with one of the developers of the hit arcade game Virtua Fighter, to gain insight into influences in its creation, to understand how the manga may have provided inspiration, and by extension may have helped to shape the game that eventually became Shenmue.

Parts in this Series



Virtua Fighter, Virtua Fighter RPG and Shenmue


Soon after the release of the first Virtua Fighter in 1993, Yu Suzuki went on a trip to China, primarily to gather materials for the upcoming Virtua Fighter 2 which was released in 1994. 

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Tuesday, August 13, 2024

Exploring Parallel Paths: Locations and Scenes in 'Kenji' vs Shenmue | Part 3

Welcome to Part 3 of our analysis comparing the 1980s' manga "Kenji" and Shenmue. The previous part covered Characters and Themes. In this part, we'll look at how both stories follow the protagonist's journey from Japan to China, highlighting certain locations and scenes that shed light on potential influences between the two works.

Parts in this Series So Far


Kenji vs Shenmue: Journey from Japan to China


A clear parallel can be seen in terms of the broad setting and locations of the stories. In both, a Japanese boy who has been brought up studying martial arts resolves to set out on an overseas journey by ship that takes him through locations in Hong Kong and mainland China.

In the case of Kenji, his parents are initially against the idea, but reluctantly give their permission after being persuaded by one of Kenji's adult martial arts mentors. Kenji is able to secure his boat trip for free thanks to the connections of his friend. His initial destination is Taiwan, from where he travels by plane to Hong Kong.

In Ryo's case, the main obstacles to his wish to go to Hong Kong are the permission of his housekeeper, Ine-san, and the lack of money for the boat ticket. Overcoming these obstacles - in particular, the second of these - is the focus of Shenmue's first chapter.


Leaving Japan by Ship


Kenji departs from Japan by ship from Yokohama, and is seen off by a group of friends and family. 

Kenji's friends and family see him off at the port in Yokohama

In Shenmue, Ryo also leaves by ship a little further down the coast in Yokosuka. The cutscene that plays shows Master Chen and his son, Guizhang, watching his departure.

Ryo sets off on his journey from Yokosuka after saying farewell to Master Chen and Guizhang

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Sunday, August 11, 2024

Character Threads: Themes and Characters in 'Kenji' vs Shenmue | Part 2

In this second part, we continue on our exploration of the 1980s' manga series Kenji in comparison to Shenmue. We will take a look at the personalities of the two main characters, and then explore themes and story connections between the two creations.

Previous Part: Exploring the Manga 'Kenji' and Shenmue



Kenji vs Shenmue: The Protagonists


The main characters of both Kenji and Shenmue - Kenji Goh and Ryo Hazuki, respectively - are Japanese school students with an interest in martial arts.

Their personalities, however, are rather distinct from each other, understandably as Kenji is still a carefree primary school pupil at the start of the series, as compared to Ryo who is a senior high school student who experiences the shocking loss of his father in the prologue of the game. 

In the initial chapters of the manga, we observe that Kenji is a good-hearted, cheerful child who often causes his mother despair at his mischievous ways. He has a great fondness for his grandfather, whom he loves to spend time with and learn martial arts moves and history. He is also quick to stand up to bullies and protect those weaker than himself. When he grows older, he is driven to travel to China in order to search for his missing grandfather.

Kenji's light-hearted nature can be seen frequently, such as when tries to balance a ruler on his head as he is scolded by his school teacher

In Shenmue, on the other hand, Ryo Hazuki also exhibits many of the same traits of determination and belief in justice, but is weighed down by his grief at the loss of his father. He tends not to open up easily to others around him trying to help, and keeps to himself. His motivation for his journey for China is thus for much darker reasons, as he seeks to locate his father's killer.

Grief takes a heavy toll on Ryo


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Friday, August 9, 2024

Unveiling Inspiration: Exploring the Manga 'Kenji' and Shenmue | Part 1

In the landscape of martial arts-themed storytelling, Kenji stands out as a beloved manga series that potentially paved the way for later works like Shenmue. Spanning from 1988 to 1992, the series chronicles the journey of the young Japanese protagonist Kenji as he develops both his character and skills in Chinese martial arts. Written during the years preceding the development of Shenmue, this manga has a strong connection to the world of martial arts, drawing inspiration from the author's personal expertise.


Throughout Kenji's adventures, readers are immersed in a rich tapestry of martial arts styles as he traverses locations such as Hong Kong and China. Along the way, he encounters formidable masters, forms lasting friendships, and confronts various challenges, all while honing his skills through diverse martial arts disciplines.

As far as I am aware, Shenmue's creator, Yu Suzuki, has not explicitly referenced Kenji as being a direct influence in published materials. However, given the timeframe in which Kenji was published, its popularity in Japan and its storyline set around martial arts themes, it would be a natural source of inspiration for similarly-themed creative works that followed.

In this initial post of our series, we aim to unearth parallels and similarities between Kenji and Shenmue. We will consider the narrative, characters, and thematic elements shared between the two works while also scouring interviews with development staff for any indications of Kenji's influence on Shenmue's creation.

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Wednesday, August 7, 2024

Poll Result: Patrons' Choice Topic for August 2024

Every month Phantom River Stone holds a poll among our patrons to choose a topic for the blog in the coming month. After tallying the votes (including accumulated votes from previous months), the winning topic that has been voted this time is:

"Yu Suzuki Interview Excerpts from the Japanese Air Twister Booklet"

Following on from its original worldwide release via Apple Arcade for Apple devices in June 2022, Air Twister was subsequently released for consoles & PC in November of 2023.

Air Twister Special Edition (Japan)

One of the physical editions made available in Japan was a Special Edition that included a number of extras, including the soundtrack on double CD, a square card with Yu Suzuki's signature and a "Special Interview" booklet.

This 50+ page booklet (which can be seen near the bottom right in the image below) contains an extensive interview with Yu Suzuki, in which he talks about not just Air Twister but also his own background in the games industry - one of the games discussed being Shenmue, of course!

Contents of the Air Twister Special Edition set (Japan)

With the set being for the Japan market, the Special Interview booklet was only in the Japanese language.

Air Twister Collector's Edition (Strictly Limited Games)

For the overseas market, the Air Twister Collector's Edition has been announced by Strictly Limited Games, and is to feature a Yu Suzuki Biography booklet with its own unique cover design.

Yu Suzuki Biography booklet cover (Air Twister Collector's Edition from Strictly Limited Games)

While its exact content is not yet known, it is reasonable to assume that it contains the same material as Japan's Special Interview booklet.
 
However, this Collector's Edition has not yet been released. Originally slated to be released in "Early 2024", at the time of this post in August 2024 it is yet to be seen, with the expected release date given on the official website now reading "2024 (exact date TBC)". A brief product status is provided on the website, although this has remained unchanged since February:
"Production files have been approved by licensor and are now with Platform Owners. Once completed, files will be handed to production."

Interview Excerpt Translations

To ease the pain of the wait for the Collector's Edition to appear and discover Yu Suzuki's thoughts and anecdotes revealed in the interview, in an upcoming post we will be translating his comments about Shenmue and other selected excerpts from the Japanese interview booklet into English. (Scans of the interview pages have been kindly provided by SkillJim).

Watch for the post to come soon to the blog!

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Sunday, August 4, 2024

Issue 3 of Shenmue World Magazine Announced on Kickstarter!

 

The much-anticipated third issue of Shenmue World, the fan magazine created by Shenmue Dojo co-owner James, has recently been launched on Kickstarter!

Despite having gone live only a few days ago, backing has been rapid and strong with the magazine already almost fully funded, even though the campaign still has weeks to go, with the deadline on the evening of August 28th (BST).

As before, the reward for backing a magazine tier includes not only the magazine itself, which is packed with fan-submitted content, but also a number of other included items such as:

  • An audio CD of Shenmue themed music from composer RyoX
  • A hand-signed print from voice talent Lisle Wilkerson
  • A folded poster of the magazine cover artwork
  • A side-story Comic
  • A set of 5 art prints
  • A special artwork card
  • and more!

Your backing will also help contribute to a special promotional campaign in the works that will promote the #LetsGetShenmue4 campaign.

Some of the many bonus items that come with Issue 3!

...and there's more! 

View the Overview Video

See SkillJim's video where he gives more details about the project and what you can expect in Issue 3:


Back It Now!

Head over to the Shenmue World Issue 3 - Kickstarter Project Page to find out more about this fantastic project and secure your own piece of Shenmue fan history!


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