"127 Game Creators' New Year's Resolutions" (the waving tiger represents the 2022 animal sign of the Chinese Zodiac: the Tiger) |
As in previous years, Japanese website Famitsu.com has released their annual survey of members of the games industry, this time interviewing a total of 127 game creators. The survey asks each to choose a word or phrase that sums up their direction for the coming year, as well as a New Year's Resolution and goal.
As per tradition Famitsu has recycled their favorite photo of Yu Suzuki from their archives (their 2016 interview). |
This year, Yu Suzuki wraps up the survey as the very last entry in the article. Here are his responses, translated from the original Japanese:
Q: Your Keyword for 2022?
YS: "Mix" [Suzuki uses the word borrowed from English, and also adds the English spelling of the word].
Q: Your New Year's Resolution?
YS:
To work with people from different industries, such as movies and musicians.
I want to bring a different style to game making.
I hope to have something to announce in 2022.
Q: Status update?
YS: Unusually for me, I've been playing games... I can't really have discussions with people around me unless I know at least the trends. I've been delighted to see so many interesting and unique games.
Q: What will you be keeping an eye on in 2022?
YS: Of course, Shenmue the Animation, scheduled for release in 2022! It will allow the world of Shenmue to be enjoyed much more conveniently than the games. Everyone will be able to enjoy it, so please look forward to it.
For the first question, Yu Suzuki replies with the word "mix", most likely using the word from English for convenience. It seems likely this ties in to his New Year's Resolution in his second response where he talks of working with people across different industries, with movies and music being given as examples. This harkens back to the novel approach he took with development for the original Shenmue project, as he described in a 2019 interview with IGN Japan:
"The industry didn't have directors, or people experienced at motion capture - it was a new concept. Games didn't have things like voiced lines or acting. So to implement it, I gathered people from various different industries: a movie person, a scriptwriter, a novelist and so on".
Translation of this https://www.4gamer.net/games/999/G999905/20211220028/index_9.html please, too. :)
ReplyDeleteKeep an eye out for it soon!
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