Shenmue Gai (シェンムー街) was a Shenmue spin-off social game developed by YS Net and published by Sunsoft for Japan's largest mobile-based social game network, Yahoo! Mobage. It launched in Japan at the end of 2010, but the service was brought to a halt only a year later.
In November 2010, just before the game's official launch, Japanese gaming site 4Gamer spoke with Yu Suzuki, about the development of Shenmue Town and his aspirations going forward.
Note: leading up to launch, in English-language media the game was frequently translated as "Shenmue City", but in an interview with Gamasutra following the game's launch, Yu Suzuki expressed that the English word "city" felt too large for the game, and that the environment felt much more like a town. In keeping with Yu-san's guidance, we've used "Shenmue Town" for this article.
The translation begins below.
As reported in our recent article, the social game Shenmue Town was launched at the Akihabara UDX Theater in Tokyo on November 15th.
After the event, I had a chance to have a brief joint interview with Yu Suzuki, president of YS Net, who is in charge of the development of this game. In this interview, I asked him about the background to the release of Shenmue as a social game, as well as many other interesting points.
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"For this destiny predetermined since ancient times" |
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"And thus the saga... begins" |
4Gamer: Thank you for time today. First of all, can you tell us what inspired you to develop Shenmue Town?
Suzuki: I don't know if this will answer your question directly, but Shenmue is something with an immense and deep background, isn't it.
I do have the desire to create Shenmue III, giving it the same amount of content as the previous games, but getting started again on such a massive undertaking requires an appropriate amount of preparation. And of course, I also get requests from players, including those overseas, who want me to make it. For a long time now, I've wanted to take responsibility for the [future of the] series if I can, in some form or other.
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