Shenmue Dojo member and frequent guest poster yuc02 has contributed a new article describing his experience and thoughts on the Shenmue 3 Trial. There are two parts in total, with this being Part One. Enjoy!
Shenmue 3 Trial First Impressions (Part One)
After the KS announcements 115 and 116, Fangamer promptly sent me the download code via email on the morning of September 27th.
The download code and play guides on the Fangamer site |
The Epic Games launcher |
After the intro, it was my turn to actually do something! My laptop is not the highest spec gaming machine around, but I kept the graphics options at “Very High”, determined to see the maximum visual fidelity with some concessions on frame rate.
The other issue for me was that my Xbox controller had driver/connection problems, which meant I was left to play the game with my keyboard. Unfortunately there was no button mapping config shown in the options menu or in the PDF guide. Eventually I figured out the mapping, listed below for those who have similar troubles:
Here are my impressions from the actual trial.
Become a Patron!
- Action button controls - k = “A” button, l = “B”, i = “Y”, j = “X”
- Camera controls (right analogue stick) - h = up, n = down, b = left, m = right
- Ryo movement (left analogue stick) - w = up, a = left, s = down, d = right
- Menu select (D-pad controls) - f = up, x = left, c = down, v = right
- Special buttons - Ctrl = LTrigger (Zoom), r = L3 (switch focus), shift = RTrigger, u = R2 (Inventory) and y = R3 (Camera Reset)
An Immense Amount of Detail
- The landscape is beautiful (as Peter from the Shenmue Dojo also
attested to) – vivid shades of pink, yellow, lush greens and sky blues
filled my screen. The game shouts
“SEGA”!
- The scenery feels slightly more fantastical than realistic when
compared to the first few games, but as Yu Suzuki pointed out before, he
wanted to “refine the realism” so that people can appreciate the best
parts of the open world.
- Graphically a giant leap up from the second game, with high
definition and long draw distances, it most definitely does not look out
of place in 2019.
- Walking around a bit, it became clear that the amount of detail
is immense, with birds that fly in groups high
over the sky, footprints on the soil (seems like it rained recently) and
dirt drawings by the adorable village children. It really makes the place
feel alive!
- The NPCs that Ryo interact with all have unique and interesting characteristics, and it seems like at the stage where the trial was set, Ryo had already known most of the villagers. Character models (especially the elderly) have intricate facial details such as wrinkles, and the others have generally improved from the E3 videos.
This brings us to the end of Part One.
Continue on to read the second part of yuc02's Shenmue 3 Trial First Impressions!
No comments:
Post a Comment