A Brief Recap of Kickstarter Update #85
Accompanying Kickstarter Update #85 was a brand new battle scene image, and in this post we will be polishing up our spectacles to see what details it contains.
But just before we dive into it, here's a quick recap of some of the main points the recent Kickstarter Update brought us:
But just before we dive into it, here's a quick recap of some of the main points the recent Kickstarter Update brought us:
- A $450 Toy Capsule Box Set reward is now available as an upgrade or add-on via the Shenmue 3 page on the Fangamer site. With this reward, you get all four capsule toys that will actually appear in the game: Ryo, Shenhua, Chai and Forklift. The $250 reward is included.
(July 28th update: Fangamer has indicated to a backer that the illustration in this $450 upgrade / add-in will be signed by Yu Suzuki, as was the case with the Kickstarter campaign reward. See this post on the Shenmue Dojo forums).
- Regarding the content of the PC & PS4 physical disc versions of the game, the following information was given: "Development is moving forward to have all necessary data to play the game contained on the disc. Please rest assured that the disc will not be just a prompt for an internet download." It was noted that an internet connection will be needed for game updates and reward activation.
- Over $7 million in pledges have now been received. The total pledged amount through Kickstarter and Slacker Backer combined is now $7,063,329 (as of July 20th). This means that the stretch goal of "AI Battling" has officially been reached. To read more about what this goal entails, see our post The AI Battling Stretch Goal.
The Battle Scene Image
Now to the main topic of today's post: a close look at the battle scene image. The image is shown below and is a high-resolution version which shows the detail more clearly than the one in the update. (Tap to enlarge).
The warehouse battle scene |
Stars can be seen shining in the dark sky outside. |
For the rest of the post, we'll talk about several specific points of interest.
A Familiar Location?
"Mr Muscles" takes up a praying-mantis pose (MAGIC 2018) |
Choubu: a warehouse is visible in the background (MAGIC 2018 press conference) |
The Strength Gauges
At the bottom we see, for the first time, the appearance of the strength gauges (as they are named in the manuals for the first two games) for battle scenes. Ryo's gauge looks as follows:
Ryo's strength gauge |
Opponent's strength gauge |
The strength gauge from the first two games had a dragon motif in the center (this graphic shows enhanced version from the upcoming Shenmue 1 & 2 collection) |
In the center, in place of the dragon motif from the previous games, we see an image of Ryo taking up a stance; one that is not a simple reflection of his actual pose. Some fans have proposed that this may represent Ryo's current "battle style" whereby his style can be switched among a certain set, allowing the player to determine their preferred mix of balance, speed and power. (This concept is one that can be found in the Yakuza games Zero and Kiwami). Alternatively - keeping in mind Yu Suzuki's reputation for innovation - it may represent a new concept that has yet to be revealed.
At the bottom left of the meter is an image of a small white bottle: it has pink paper fastened over it with blue cord around the neck, and a black label with a round design. To the left of the bottle is the number "1", presumably a counter representing the number Ryo has remaining.
What's in this bottle? |
A bottle of alcohol with a similarly-fastened top. |
On the right side of Ryo's strength gauge, are two characters in large write lettering. Next let's examine their meaning. (My explanation of their meaning here will be based on the assumption that these are Japanese kanji characters, although it is likely that the meaning will also be very similar in Chinese).
Ryo in the midst of an attack |
- 打 which means to hit or strike, and
- 開 which means to open.
I decided to carry out some online research to ascertain whether Dakai could be found as the name of a true martial arts move.
The obvious place to start looking was with the character of Akira in Virtua Fighter, the character from which Ryo Hazuki was derived and who also uses the Bajiquan fighting style. However a search of move names turned up nothing, leading to the conclusion that Akira does not have this move in his repertoire in any of the Virtua Fighter games.
He does however have a move named Houken (=crushing fist), which was introduced in Virtua Fighter 5, and the form appears very similar; however in fact this move is associated with the Xingyiquan style.
Akira Yuki's "Houken" move (Virtua Fighter 5) |
One such example is Street Fighter III, where it is one of the moves of the character Yun (the move name in English is simply "Dakai"). Furthermore, according to Yun's bio sheet, he practices Bajiquan just like Ryo.
Street Fighter III: Yun performs "Dakai" |
Photo of 打開 being demonstrated, from a Chinese-language blog on Bajiquan. |
Master Wu with Yu Suzuki in 2015 (source) |
Master Wu demonstrates Dakai (source) |
My proposal... how about "Vanquishing Strike"!
Yin & Yang Symbol
Floating above Ryo's arm can be seen a small yin & yang symbol. What could it be for?
Yin & yang symbol above Ryo's arm |
An Easter Egg That Can Lift Crates
To finish off, Yu Suzuki and team have again included a (rather large) Easter Egg of sorts in the image. Yu has mentioned in several interviews of his intention to include forklifts in some form as a service for fans:
"Forklifts... if I don't include them, everyone will be upset with me. [laughs] Forklifts are being readied."And now, we have our first clear view of a full-scale forklift sitting unobtrusively against a warehouse wall:
- Yu Suzuki, Famitsu interview (August 2017)
Will the forklift be operational? |
Final Comment
This latest image gives us our clearest indication so far of how combat will look within the game. Questions come to mind such as what sort of environmental interactions will be possible, how the camera will behave and so on, which will no doubt be answered in future updates.
I hope you enjoyed our analysis. If you did, or if you noticed anything else you'd like to share, please leave a comment below! (What's your suggested translation for Dakai?)
As always, i was waiting for this post. This is great!
ReplyDeleteThanks for your support, Davisson! Any suggestion for how "Dakai" will be translated in the English version of the game?
DeleteI'm happy to see the combat system ! Now let's pray for GamesCom, I wish we could get a glimpse of what's done so far...
ReplyDeleteYes, it would be fantastic to see some new material at Gamescom. Less than a month to go!
DeleteWhat about "PEACOCK PUNCH"? lol
ReplyDeleteNice alliteration! :)
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