ShenSun's previous Shenmue visual novel released a year ago, "Shenmue Gaiden; Christmas Event", masterfully mixed audio-visual elements together to produce a memorable and moving story that was sprinkled with plenty of humor throughout, and this year's release provides an equally-immersive experience to satisfy those Shenmue cravings.
Our post on the previous game can be found here:
- "Shenmue Gaiden: Christmas Event" [Jan 2017]
Better catch the bus to Dobuita right away! |
The content has been greatly expanded with the story taking place over 4 days, giving an impressive 2.5 hours of real-time game play. There are new locations to visit, interaction with a larger cast of characters (with plenty of surprise cameos!), more training and fights. You can even buy capsule toys, grab a drink from a vending machine or purchase a snack at the Tomato convenience store.
Seeing the Lapis Fortune Teller. |
After starting the game you will soon find yourself pulled into the unfolding events. As I played, a smile was continually on my lips, and I couldn't help laughing aloud at some of the tongue-in-cheek dialog options and sassy lines from some of the characters, not to mention the quirky events of the story.
A small but significant aspect in the dialog options that really added to the feeling of being in control of my own story was the ability to choose to respond in an abrupt or snarky way to characters, and to discover their (often humorous) responses.
I couldn't resist choosing the second option here on my playthrough. |
Sorry Fuku-san! |
The amount of effort and love that has gone into the game is evident, and the developer's own words describing the decision process involved with every scene for the previous game (from a Shenmue Dojo forum post say it all:
"Should I make this scene 0.5 seconds long or 2 seconds? Does this bg image convey the emotion of the background music? Are the character interactions communicating that friendly Christmas "togetherness" feeling? Does this sound effect match this action? Should "character A" slide in or fade in? Change background/scene here or wait? Do the interactions sound genuine? Should I put a voice line here for further immersion? Does this seem odd? Too much? Scale back? Choice of music? Etc. I applied the same logic to the menus and loading screens as well".
Download & Installation
Download the game for the PC from the Shenmue Dojo post below, where ShenSun has provided comprehensive game instructions.
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