An animated greeting from the Shenmue III Development Team |
As a Christmas Day present to backers, a new Kickstarter update has been released. In addition to the animated greeting above (which features Shenhua, Ryo and Chai), the main part of the update takes the form of a video interview with Yu Suzuki reflecting on the past 2.5 years since the announcement as well as looking forward to the year ahead.
The interview was conducted by Hiroaki Takeuchi, Shenmue III's Animation Producer who also worked together with Yu as an animation advisor on the original Shenmue.
Related link:
- Video interview with Hiroaki Takeuchi, Shenmue III Animation Producer (July 2015)
In this post we will highlight some of the main topics Yu mentions, as well as pointing out one or two minor corrections for the English subtitles.
As the interview opens, immediately recognizable on display near Yu are two gifts that were presented to him by members of the fan community at Gamescom 2017: propped up next to him is a picture drawn by @r_yuwing of Yu as a member of one of his favorite bands Van Halen and on the wall is a motivational banner created by yuc02 that contains the signature of many fans (as well as the logos of several Shenmue community groups, with this blog having the honor of being among them).
As the interview opens, immediately recognizable on display near Yu are two gifts that were presented to him by members of the fan community at Gamescom 2017: propped up next to him is a picture drawn by @r_yuwing of Yu as a member of one of his favorite bands Van Halen and on the wall is a motivational banner created by yuc02 that contains the signature of many fans (as well as the logos of several Shenmue community groups, with this blog having the honor of being among them).
Fan gifts from Gamescom 2017 are displayed next to Yu Suzuki. |
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Related links:
- Art work: Yu Suzuki Interviewed by Shenmue Dojo | Gamescom
- Banner: Gamescom 2017 Photo Report | Guest Post by yuc02
The Last 2.5 Years
Moving onto the interview itself, Yu talks about how the project has been over the past 2.5 years since the Kickstarter announcement.
Character Models
Yu states that he is at last happy with the model of Shenhua, although the process of improving it never ends, and that going forwards facial expressions and movements will be added and fine-tuned.
Yu is happy with the way the model of Shenhua is turning out. (Note: there is a small subtitle error above: "along with line" should read "along that line"). |
However, listening closely to Yu's words in Japanese, he is actually stating that the number will increase by approximately 100, on top of the number of characters models prior to that point.
The number of characters will greatly increase this month. (But should that subtitle not read "by around 100 characters"...?) |
Battles
When asked about what will a topic of focus for him going forward , Yu cites battles as something he wants to express differently compared to the first two games, with various tests already in progress.
Since the game is being built in a completely new engine from the first two games, it has been known since the start of the project that the fighting system would need to be rebuilt. Yu has also indicated in earlier interviews that Virtua Fighter style fighting is not a truly good fit for his vision of Shenmue, such as this exchange during his interview with GAME Watch earlier in the year:
Q: What will one of the main characteristics of the series, the fighting element, be like?In today's video interview, Yu again uses the same phrase in Japanese ("thinking-style game") to describe the type of battle system he wants to create. This is a description that applies to games such as board games (chess etc), 3D-block puzzles or puzzle video games like Sokoban. In the English subtitles for the video, it has been translated as "puzzle game".
YS: I don't think it will be an action game that demands the input of critical commands. At its foundation Shenmue is a thinking-style game, and what's important is not skill at timing commands correctly, but decision making. For some time I have thought that the Virtua engine doesn't really suit it, so we're now in the middle of making a new battle engine.
Yu states that he would like to create a battle system in such "puzzle game" form that will allow "pretty much anybody" to play, and with an emphasis on the choreography. While he does not go into further specifics about how this would work, in the earlier GAME Watch interview he commented:
YS: It's a matter of how dramatically, and how cinematically it can entertain the player. I want to make it so that even people who aren't good at fighting games can press buttons - without worrying too much about which, to a certain extent - for the story to advance.While this new direction may be a concern to fans of the Virtua Fighter battle system, it is clear that Yu has a definite vision of the way he sees the new system working.
Voice Recording
We learn that the casting for the Japanese voice actors is almost complete, with the Japanese voice of Shenhua having been decided just recently, in fact only a couple of days before the filming of the video interview (the original voice of Shenhua has since retired from the industry - as has the original voice of Ren, I believe).
On the English side, we are informed that most of the voice actors for the main characters have been cast. The casting for the rest will continue in 2018, as will the start of voice recording.
Final Message
In his wrap-up message, Yu talks about the coming year. 2018 will be a crucial year addressing the most important part of Shenmue: the way in which the Shenmue characters go about their daily lives.
Yu's comments regarding his thinking towards certain aspects of the game were consistent with his earlier interviews. While not many concrete new details were revealed in this update, I believe the main intention here was to maintain communication with backers and outline the direction heading into the New Year, ahead of more substantial updates to follow (an upcoming event of note is MAGIC in February 2018, at which Shenmue III has been confirmed).
What did you think of the update? Leave your thoughts below!
The full video interview can be viewed below.
Note: the above subtitle in the video is mistakenly in the past tense; it should read "2018 will be the year we breathe life into the Shenmue characters". |
Conclusion
Yu's comments regarding his thinking towards certain aspects of the game were consistent with his earlier interviews. While not many concrete new details were revealed in this update, I believe the main intention here was to maintain communication with backers and outline the direction heading into the New Year, ahead of more substantial updates to follow (an upcoming event of note is MAGIC in February 2018, at which Shenmue III has been confirmed).
What did you think of the update? Leave your thoughts below!
The full video interview can be viewed below.
Link to Update #78 on the Kickstarter official site
Thanks for fixing the translation involving the "puzzle game" bits, I got worried for a sec there :)
ReplyDeleteGlad to have helped set your mind at ease! (Although we'll only truly know what Yu has got in mind when we see actual gameplay...)
DeleteThank you so much for this explanation. I'm happy with that situation that Yu is doesn't show so much from the game. Shenmue III will be not big and everything (characters, story, landscapes, etc.) should be a surprise for us. I looking forward to 2018.
ReplyDeleteYes, agreed. Just hearing that the game development is going well is enough for me ^^
DeleteDefinitely a big year coming up for Shenmue III!
DeleteI liked the Virtua Fighter style combat. I'd accept something along the lines of Arkham Asylum when it comes to combat but not just glorified QTEs.
ReplyDelete