Friday, June 6, 2025

Poll Result: Patrons' Choice Topic for June 2025

Every month Phantom River Stone holds a poll among our patrons to choose a topic for the blog in the coming month. After tallying the votes (including accumulated votes from previous months), the winning topic that has been voted this time is:

What's on the Menu in Dobuita: Yamaji Soba Noodles restaurant

Dobuita's many restaurants have been crafted in realistic detail, offering a variety of different cuisine and dishes, despite not being critical to the game's story. We have previously examined the many dishes available at Manpukuken Ramen, and this time will be visiting Yamaji Soba Noodles.


With its calm, traditional interior, Yamaji Soba Noodles provides the perfect place to workers in the district to stop in for a quick lunch or a meal before returning home.

Susumu Aketagawa preparing fresh soba noodles

What particular dishes do they serve here? We'll be checking out what's on offer.

Coming soon to the blog!

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Saturday, May 31, 2025

The Project Berkley Bonus Disc | Dengeki Dreamcast Magazine (January 2000)

A mysterious scene from the CG movie on the Project Berkley bonus disc

Japan's Dengeki Dreamcast magazine contained a huge 50-page Shenmue feature in its January 28 edition. Within this feature was a reflection on the intriguing Project Berkley bonus disc that had been released a year prior and even today can be considered to hold an abundance of hints and glimpses as to how Shenmue's plot might once have been (and even could still be) going to unfold.

Magazine page images kindly provided by SkillJim.

Why "Project Berkley"?

In the late 1990s, SEGA's AM2 division, led by Yu Suzuki, embarked on an ambitious venture known internally as Project Guppy. Initially conceived with the title of Virtua Fighter RPG for the SEGA Saturn, the project subsequently transitioned to the SEGA Dreamcast and was renamed Shenmue and the associated code name changed to Project Berkley. Code names were used to maintain confidentiality during development, adding an aura of mystery to the undertaking.

At his GDC 2014 post-mortem talk, Yu Suzuki reveals how the code name changed during development together with the game's title.

In recent years, Yu Suzuki has revealed the inspiration for the name "Project Berkley":

Q: At the beginning the game was given the codename “Project Berkley”, is there any special meaning behind this name?

YS: It’s actually like this [laughs]: because we realized at the start that this would be a completely different game to anything else on the market at the time, and its scale was unprecedented, we wanted to keep the project very confidential. Because of this we wanted to give it a very cool sounding name, like something from a spy movie. In Japan there’s this phrase bakkureru (ばっくれる) meaning to “pretend not to know” or “feign ignorance”, and by coincidence that there is a place in America with a similar sounding name, so we chose this “Project Berkley” codename.

A special feature of approximately 30 minutes, with the same name of Project Berkley, was included with the Japanese version of Virtua Fighter 3tb, released on Dreamcast in November 1998. Containing a CGI trailer, an extended interview with Yu Suzuki and various concept art, it provided gamers with an early glimpse into the project's innovative vision, highlighting its potential to revolutionize gaming.

The Virtua Fighter 3tb release included a bonus disc
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Monday, May 12, 2025

Poll Result: Patrons' Choice Topic for May 2025

Every month Phantom River Stone holds a poll among our patrons to choose a topic for the blog in the coming month. After tallying the votes (including accumulated votes from previous months), the winning topic that has been voted this time is:

Feature Translation: A Year and a Half Following Shenmue (March 2000)


Not long after the release of Shenmue ~Chapter One: Yokosuka~, the Shenmue Complete Guide, with its distinctive black cover, was published in Japan by SoftBank under the Dreamcast Magazine brand. Included in this guide was a special in-depth feature that looked back on the game’s ambitious development.

In this post, we will be translating the full piece into English. It's a fascinating glimpse into how Yu Suzuki and his AM2 team transformed an experimental RPG prototype into what would become one of the most groundbreaking titles in gaming history.

Across several pages, the article traces the project’s evolution - from its early days as Project Berkley to its eventual release as a new kind of interactive experience, dubbed FREE (Full Reactive Eyes Entertainment), reflecting Suzuki’s goal of letting players live the story rather than just read it.

This article captures a rare retrospective on the Shenmue project, written just a few months after the first game's release. While much of it reflects on the development journey, it also looks ahead to what was already underway at the time: the next chapter set in Hong Kong, and beyond that, mainland China. 

Coming soon to the blog!

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Sunday, May 4, 2025

Yu Suzuki & Kenji Eno on Shenmue, D2 and Game Development | October 1999 (Famitsu)

In the October 1999 edition of Famitsu DC magazine, an extensive discussion was published between two great figures in the games development industry: Yu Suzuki (SEGA) and Kenji Eno (Warp Inc.), about their much-awaited upcoming titles that would see release in Japan a few months later in December of that same year.

Yu Suzuki and Kenji Eno, 1999

The article starts with the following introduction, suggesting a mix of reactions from gamers at the time: anticipation for the upcoming releases, and frustration at delays:
Shenmue and D2: two titles that have been part of the Dreamcast's lineup since the console's announcement. However, these two games have been continually delayed, much to the disappointment of many. While some devoted fans have waited patiently, the number of frustrated fans has also grown.
These two epic titles have finally begun to reveal their full scope. The timeline for their release has almost firmed up. The more you see and learn about these games, the more you realize that they're not the kind of projects that could be developed in just a year or so. Both of these games employ realistic, cinematic CG that is animated in real-time. Picture ten years from now, for example: it will be clear that these creators are writing a new chapter in the history of games as interactive entertainment, and that these two titles have irreversibly raised the bar for both quality and quantity.

Standing at the brink of history in the making, this is something we should humbly appreciate.

This extensive discussion totals 6 pages - thanks to SkillJim for providing the page scans.

Let's get started!


Yu Suzuki - Profile

Director of Sega Enterprises' Second Software Research and Development Department. A game creator with a large fan base, who made "AM2" (his old department name) common terminology in the industry. He has worked on 3D fighting games like the Virtua Fighter series and has created arcade hits such as Hang-On and Space Harrier. In his private life, he is a guitar enthusiast, with a deep love for his Peavey Eddie Van Halen* model and a collection of large Marshall amplifiers.

Note from Switch: the Peavey Eddie Van Halen Wolfgang guitar series is a collaboration between guitarist Eddie Van Halen and Hartley Peavey's company, Peavey Electronics manufactured between 1996 and 2004.


Kenji Eno - Profile

CEO of video games development company Warp, with his first hit game being D. Afterwards, he worked on titles like Enemy Zero and Real Sound: Kaze no Regret. Three years ago, he started on D2. Its originally-planned platform, M2*, was canceled, so the project had to be entirely reworked for the Dreamcast. In addition to his duties as CEO, he also took on production, direction, composition, and performance. For D2, he was responsible for all of the music.

* Note from Switch: the Panasonic M2 was a planned video game console platform developed by 3DO and then sold to Panasonic. However plans to release as a console were canceled in 1997 and instead Panasonic released M2 as an Interactive Media player in 1998. 

Kenji Eno passed away at the age of just 42 on February 20, 2013, due to heart failure brought on by hypertension (Wikipedia).
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Thursday, April 17, 2025

Shenmue 2 Interview with Yu Suzuki | DoriMaga May 2001

This interview with Yu Suzuki about the upcoming release of Shenmue II for Dreamcast was published in the May 2001 edition of Japan's DoriMaga magazine. It took place following Sega's decision to cease production of the Dreamcast a couple of months earlier in March 2001.

The translation begins below.

DoriMaga: There was a huge turnout at SEGA's recent event, Game Jam*, reaffirming the great anticipation for Shenmue II. What plans are there for the Dreamcast in future, and what is the significance of Shenmue II? Let's hear a message from Yu Suzuki to the readers of the new-look DoriMaga magazine and users of the Dreamcast.

*Note from Switch: Game Jam was a trade event held in Tokyo by SEGA the previous month, in April 2001, and featured preview gameplay of Shenmue II.

Suzuki: Game Jam was fantastic. While we apologize for any inconvenience caused due to the crowded space, we are delighted that so many people attended. Seeing such a large number of attendees makes us very happy. Seeing so many attendees on that day made me think, "It's a shame we're giving up on the Dreamcast..."
DoriMaga: The event featured the first-ever demonstration using actual hardware, but how far along is the development of Shenmue II at this point?
Suzuki: Well, as of the end of March, it's mostly been bug fixes. That means we've essentially locked in the program code, and from there, it's mostly about replacing data and focusing on debugging. Since April, we've been diving into that work, and at the moment, we're at a stage where it's nearing the finalization process. At this stage, if we are able to iron out any critical bugs, we'll be looking at finalization in just a few weeks.
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Thursday, April 10, 2025

Poll Result: Patrons' Choice Topic for April 2025

Every month Phantom River Stone holds a poll among our patrons to choose a topic for the blog in the coming month. After tallying the votes (including accumulated votes from previous months), the winning topic that has been voted this time is:

"Recently-discovered Character & Location Renders by AM2 developer Hideki Kawabata"

Some of the many newly-found renders

Recently, an astonishing discovery was made: an extensive online archive containing over 120 3D-rendered images from the development of the first two Shenmue games has surfaced. These images were posted on a personal webpage belonging to Hideki Kawabata, a senior graphical artist credited as one of the two "3D Character Main Designers" for the original titles.

The webpage was first archived by the Wayback Machine in February 2022, which suggests that access may have changed from private to public around that time.

The collection includes a wide range of 3D renders featuring main characters, NPCs, and a small number of locations. While many of these designs appear in the first two released games, others do not. This hints that some may have been cut during development - or potentially they may even provide glimpses of content planned for Shenmue IV and beyond.

In this blog post, or more likely a series of posts, we will browse through the collection and take a closer look at some of its most interesting and surprising items.

Coming soon to the blog!

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Saturday, March 29, 2025

Shiro the Dog & Kuro the Cat: JPN vs ENG Character Profile Differences

The original Shenmue Passport provided detailed character profile descriptions for every character in the first game. These profiles (or abbreviated versions) were also published in various strategy guides and magazine features at the time. Until now it had been widely assumed that these profiles were identical between Japanese and English versions, but two recent discoveries have shown that this is not the case.

In this post we will be comparing the differing profile descriptions in the official profiles in the Japanese version vs the English for two animal characters: those of the white dog & the black cat.

Let's get started!


Alternative Lives


A hint that discrepancies may exist first arose thanks to a video created by our friend who runs the fantastic Wandering Through Shenmue YouTube channel. Among the wealth of Shenmue content on the channel is the Suka Pass Saturday series which highlights a certain aspect of the Shenmue Passport fan-remake Suka Pass app each week - and on this particular day, the official background of the white dog was introduced.

The English profile explains that the white dog, whose name is given as Shiro, can be found wandering around the streets of the residential area of Dobuita - however this information raised a couple of small but puzzling inconsistencies. Firstly, despite her home being in Dobuita, the background graphic that was displayed for this profile is New Yokosuka Harbor. Secondly, when playing Shenmue itself, the white dog can indeed be seen at the harbor. What is going on?

The white dog going for a walk at the harbor. (Screenshot from Wandering Through Shenmue's 6 Hour Walk Through Shenmue: Harbor Day/Night)

To answer this enigma, let's start by examining the English profile description for the white dog, and then translate the Japanese profile to see how it compares.
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Thursday, March 20, 2025

Hazuki Ishigaki: Shenmue Release Event in Akihabara (December 1999) & Official Profile

Continuing on with the topic of Hazuki Ishigaki (check out the Interview with Hazuki Ishigaki in Yokosuka), who played Shenhua in the Japanese versions of the first two games in the series, here is a post she made on her online diary at the time. It contains a small selection of photos and comments about her attendance at a release event, held in Akihabara on Shenmue's release date in Japan: December 29, 1999.

Below this we've translated her official profile from 2004, showing other TV and radio shows she had been involved in at the time.

So let's get started with the diary photos she posted, with a translation of her comment under each.

--- Hazuki Ishigaki's diary post (29 December 1999) ---

Today, a Shenmue Release Event was held at Yamagiwa Soft in Akihabara. We were lucky to have a warm and refreshing day under a broad blue sky, unusual for this time of year.

Everyone who had been looking forward to this day gathered here along with a large number of reporters. There was wide coverage from radio, television, magazines, and on the internet. Remarkably, there was even a representative from a French gaming magazine (their business card said 'Journalist, Japan Representative') who had traveled all the way to cover the event!
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